Hello and greetings everyone,
Pardon me the long wait, fortunately, as life teaches us taking a break from things gives new insights leading us into the Journey down deep into the misty lands of our interior workings. So what has happend over the year wait? Quite a lot and not all that much actually. I managed to work on quite a few designs (practice makes perfect!) written some scripts, done even more writing, good exercises in general, tried some software (Unity Game Engine, RPG Game Maker, Game Maker Studio, Unreal Development Kit) just touched upon the surface for now but it was good to take a look at those. Picking the right engine can be a challenge. Having experience with Runic Games Torchlight TorchED was a real blessing, if memory serves me right the graphics used Ogre3D. A quick google search reveals it was OGRE, while the site being Ogre3d. Coming back to Torchlight's modding might be a good idea, since it's simple.
Well as for more news, Rocket Shark Studios is what the guys from uni been working on, a cool idea, seeing things moving is definitely a good sign, it is still the beginning but they are sure on their way to greatness. Reasonable optimism is good. Having a rocket in your shark is better. So let us give them a big welcome on the scene.
So what else is there? I have been researching various subject, some history, philosophy, architecture, personas of the past ages, sociological ideas, militaria, fortifications, art, game industry news, new game releases, and more. To keep it short this time, I will just add that in I will keep posting here, don't know the frequency of the said posts, but surely will put more emphesis on this.
Regarding project RLR it is waiting to gain more brawn, but is not forgotten, may undergo changes. Will surely develop more on it, giving things time never hurt, then again let's not forget about vaporeware, it does exist, you just don't see it.
A big thanks to all who have been visiting and keep on checking, it really counts, and you are great people.
Hold on guys, the best is yet to come.
Showing posts with label news. Show all posts
Showing posts with label news. Show all posts
Sunday, 7 October 2012
Tuesday, 14 June 2011
Brief news and work in progress
Hello there, and straight to the point, my router fried just a week ago and I was offline for the said period of time, things are back to normal now fortunately. During that break I was adapting one of my old stories into a level document, with the given advice from my buddy Reese. It goes very well, and I managed to start some aditional stories. Looks like my writers block is fading, good sign. It took me 3 or 4 years to get things going smooth in story writing area. Anyway, the level I'm making on paper will be somewhere around an RPG/Hack'n'Slash/Action Adventure in a low magic, fantasy world. Portfolio and practice purposes. I need to slow it down cause instead of a 10 minute level it transforms into a game bible. Other than that I'd like to show you one of the pictures I coloured, from Drawing and Composition 3. Hope you like it, somehow after being done with the course I started drawing better, although I will show the new things when they are done to a better standard. Again apologies for leaving you without new input.
Ok so with a fresh start here's the XVI century soldier, lots of those things are inspired by things I could find during my research. Without further ado, here's what I got.
Well here it is, XVI century soldier, supposedly, some tweaks of mine here and there. With practice I should get better and that's what I'm counting on. Also I'm changing the text colour so it's easier to read. I will apply this change as soon as I relearn how to do it, in the mean time, enjoy!
Ok so with a fresh start here's the XVI century soldier, lots of those things are inspired by things I could find during my research. Without further ado, here's what I got.
Well here it is, XVI century soldier, supposedly, some tweaks of mine here and there. With practice I should get better and that's what I'm counting on. Also I'm changing the text colour so it's easier to read. I will apply this change as soon as I relearn how to do it, in the mean time, enjoy!
Saturday, 28 May 2011
Update on Reactivation of Bonesaw commodities
Hello there, I know that the Blog was dead for a long while but soon there will be updates on the current work. It's all been due to the amount of work course related. Now that I am done with Computer Games Design and waiting for my degree I "virtualy" will have more time on updates. To sum things up, it looks like my final year project went well, the viva (a kind of presentation of the product) was a surprise to me (its outcome), I will know my results in mid of july. If the star alignment is in my favour I will recieve the degree around october/november. Just as a reminder it was a level made in Torchlight, done some visual scripting for it added a particle effect, TorchED is really simple so I recommend it (was going through 2 other editors including Dragon Age Toolset and Neverwinter Nights 2, some bugs stoped me from further development and finaly chose TorchED).
In other news, Attica project, which was a group effort has also been presented, thanks to all of the guys we've managed to deliver a demo (pretty much a pre alpha, looks promising, still needs polishng though). There's been some consideration on picking it up at some point again, not to mention we were the only ones to go for a 3D project. Next thing on the list is that I've been invited into some projects and we shall see how it works out. At current time it would seem I have 3 in which I would participate, although it's all still in progress so just keep your fingers crossed. Also now I will have more time to work on the Astrofantasy project and pick it up where I left it, that is one of the 3 things for now. There are also some more options I have, like doing another course in Australia. I am thinking about Games Programming, but there are more IT ones there. A lot of things are conditional at the time, but with a dose of luck it all should play out fine.
Again I apologise for the long inactivity and the updates should start soon, need some time to get back to Poland and settle few things. Job plans for now are to find a game tester position (most game designers start with that as "surprisingly" there usually aren't any entry jobs in that field). In any case I will be adding things in a while.
Monday, 16 August 2010
News Alert! A brief intro into the future only on Bonesaw commodities!
Ok so very soon (maybe even today, very likely) I will post another story thingie on my site, also I am trying to throw in some more drawings, depends on their quality though. At the moment I am fighting with my character model which is due soon. But never mind that, as long as the site prospers I'm happy with it. Next I will try to add more media to the site although my knowledge of the site tools is meak, not to say none. Hope I can develop something better of it. So stay tuned and visit today later on, I'll try to cook up something. Toodles! And may the Bonesaw be with you!
Saturday, 7 August 2010
The Ambassador's Mission on Bonesaw commodities! Plus a news alert!
Well I have come across a new book, that I got for my birthday. Word of truth, I didn't check the reviews except one form a literary magazine that I value and actually came across by accident (I buy it every month). So, the review gave it a medium mark, which is good for a read as I noticed comparing the books they review. Although you need to know critics are never satisfied.
So without further ado I give you "The Ambassador's Mission" I read thru it carefuly for 14 pages and I got hooked, it is very promising I also will give a review of it when I'm done with the book, but for now I will just keep working on my projects, hope the book fits your tastes as it does mine! To put it briefly its about a young lad trying to achieve something great working for the ambassador, sent to a formerly hostile territory he is in need of help from the ambassador himself. A story of Thieves and Daggers with a pinch of magic.
I hope its a good book, as I like to read and learn new stuff for my own technique, should pick up some of it at least I think. Anyway I don't want to spoil anyones fun, check it out if its your thing. And as for the new posts there will be some new stuff going on, on the blog throught the next week, so stay tuned! Also I may share my research on the occult which I use for the story purposes usualy. And new drawings. Do enjoy the stay at the best place for steampunk, fantasy, sci fi Bonsaw commodities welcomes all! Steampunk, fantasy and sci fi at the touch of your finger tips!
So without further ado I give you "The Ambassador's Mission" I read thru it carefuly for 14 pages and I got hooked, it is very promising I also will give a review of it when I'm done with the book, but for now I will just keep working on my projects, hope the book fits your tastes as it does mine! To put it briefly its about a young lad trying to achieve something great working for the ambassador, sent to a formerly hostile territory he is in need of help from the ambassador himself. A story of Thieves and Daggers with a pinch of magic.
I hope its a good book, as I like to read and learn new stuff for my own technique, should pick up some of it at least I think. Anyway I don't want to spoil anyones fun, check it out if its your thing. And as for the new posts there will be some new stuff going on, on the blog throught the next week, so stay tuned! Also I may share my research on the occult which I use for the story purposes usualy. And new drawings. Do enjoy the stay at the best place for steampunk, fantasy, sci fi Bonsaw commodities welcomes all! Steampunk, fantasy and sci fi at the touch of your finger tips!
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