Showing posts with label new update. Show all posts
Showing posts with label new update. Show all posts

Saturday, 25 June 2011

Work in Progress (WIP) update 25th june 2011

           Hi there and straight to the point. I hurry to inform that progression of work is going at an evolving speed rate, which is good, I'm finally getting along with work. So for the story adapted for the design document, it has reached a certain stage where it is vastly descriptive, although, thanks to a friend's opinion, I shouldn't focus on the details but get the big picture as much complete as possible. For now I have taken a break from that document since this serves well the variet of perspectives (at times I get too clingy to a certain concept). With a fresh look, it will gain more substance.

         Another thing is the Labores Somnium Project that I mentioned here in the past, I'm part of it and the piece I have been writing is the Astrofantasy/Island Kingdom. The new update is that I have drawn the main hero concept for the other part of the story. The effect that the drawing had on the Project Leader (that's Ley) was, 'spot on' so to speak. Can't use the exact words Ley used for it, but the sentence included the word awesome!. And it was at first attempt, also to my surprise. I will post this sketch when I have it in proper file format. Also to assure you it is well visible did stronger linework in contradiction to the past drawings so you will see it well. Let us go further...

A confidential project I have been offered to join is in making, already started the initial phaze. Now to explain something. I have generated quite a few different concepts for it, chose one and even to my surprise it goes better than I expected. I am not allowed to reveal any details but as for my input the project... well let me not spoil the surprise, promising too much is not my intention nor my style. I hope I have spiced up the atmosphere a little with this.

Now one thing that has been a theme in this post is story writing... or it just races my mind all the time. Well, here goes. A steampunk story that has reached 3000 words some while ago is just a start to a novella if not more possibly. The question is, should I betray the influences I drawn from or leave it to you? Funny as, if I remember right I haven't yet explained anything about it and am struggling with the thought of posting a large excerpt turned into a short story or to post it in parts (as the Morgaine Wade/Bilco Kid idea, I'll get back to that one actually!). So At least we have something to look forward to. Hm, ok, why not? If you heard of Albert Camus, and like theme's of epidemic, ancient, supernatural, and eccentric doctor's who are adventurers, this is a thing for you.

Tis all from Bonesaw commodities for now, please stay tuned for further broadcasting and thank you for visiting! I can't help notice that some of you come here more frequently so don't be fooled, I do appreciate that!

Saturday, 28 May 2011

Update on Reactivation of Bonesaw commodities

           Hello there, I know that the Blog was dead for a long while but soon there will be updates on the current work. It's all been due to the amount of work course related. Now that I am done with Computer Games Design and waiting for my degree I "virtualy" will have more time on updates. To sum things up, it looks like my final year project went well, the viva (a kind of presentation of the product) was a surprise to me (its outcome), I will know my results in mid of july. If the star alignment is in my favour I will recieve the degree around october/november. Just as a reminder it was a level made in Torchlight, done some visual scripting for it added a particle effect, TorchED is really simple so I recommend it (was going through 2 other editors including Dragon Age Toolset and Neverwinter Nights 2, some bugs stoped me from further development and finaly chose TorchED).

         In other news, Attica project, which was a group effort has also been presented, thanks to all of the guys we've managed to deliver a demo (pretty much a pre alpha, looks promising, still needs polishng though). There's been some consideration on picking it up at some point again, not to mention we were the only ones to go for a 3D project. Next thing on the list is that I've been invited into some projects and we shall see how it works out. At current time it would seem I have 3 in which I would participate, although it's all still in progress so just keep your fingers crossed. Also now I will have more time to work on the Astrofantasy project and pick it up where I left it, that is one of the 3 things for now. There are also some more options I have, like doing another course in Australia. I am thinking about Games Programming, but there are more IT ones there. A lot of things are conditional at the time, but with a dose of luck it all should play out fine.

         Again I apologise for the long inactivity and the updates should start soon, need some time to get back to Poland and settle few things. Job plans for now are to find a game tester position (most game designers start with that as "surprisingly" there usually aren't any entry jobs in that field). In any case I will be adding things in a while.